Version without food

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Version without food

Post by Okawa on Fri Feb 03, 2012 7:39 am

Well, i have some proposal. Could you plz make the same version, but without any food? It make the 2x2 (or 1x1, dosnn`t matter) game infinity.

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Re: Version without food

Post by FaLKeN on Fri Feb 03, 2012 7:52 am

You can remove it yourself. Just go to data.txt in data folder and remove the following:

id: 100 type: 1 file: data\meat.dat #meat
id: 101 type: 1 file: data\rice.dat #rice
id: 120 type: 1 file: data\sake.dat #sake
id: 121 type: 1 file: data\octoball.dat #octoball
id: 122 type: 6 file: data\orange.dat #orange
id: 150 type: 1 file: data\apple.dat #apple
id: 151 type: 1 file: data\pig.dat #pig
id: 123 type: 6 file: data\shroom.dat #shroom
id: 124 type: 1 file: data\chilli.dat #chilli

EDIT* Some side effects might follow though.

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Re: Version without food

Post by Okawa on Fri Feb 03, 2012 7:54 am

Already do it, but now instead of the food the bot-characters are falling from the sky.

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Re: Version without food

Post by dashina on Fri Feb 03, 2012 8:03 am

Okawa wrote:Already do it, but now instead of the food the bot-characters are falling from the sky.


You mean Whitebeard,Ace and others are falling from the sky? 0_o

BTW, why do you want to remove them?

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Re: Version without food

Post by FaLKeN on Fri Feb 03, 2012 8:04 am

Remove them and add this:

id: 100 type: 2 file: data\weapon1.dat

This should work, though rocks will fall from the sky instead of food.

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Re: Version without food

Post by Okawa on Fri Feb 03, 2012 8:05 am

dashina wrote:
You mean Whitebeard,Ace and others are falling from the sky? 0_o

Yap, bots are falling and fight you.

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Re: Version without food

Post by FaLKeN on Fri Feb 03, 2012 8:13 am

Clean your entire data.txt and try this:

Spoiler:
<object>
id: 52 type: 0 file: data\whitebeard.dat
id: 54 type: 0 file: data\shanks.dat
id: 38 type: 0 file: data\aokiji.dat #akoji
id: 39 type: 0 file: data\kizaru.dat
id: 37 type: 0 file: data\pacifista.dat
id: 36 type: 0 file: data\marine1.dat
id: 35 type: 0 file: data\marine1.dat
id: 34 type: 0 file: data\marine1.dat
id: 33 type: 0 file: data\kungfu.dat
id: 32 type: 0 file: data\dog.dat
id: 31 type: 0 file: data\marine2.dat
id: 30 type: 0 file: data\marine1.dat
id: 4 type: 0 file: data\luffy.dat
id: 2 type: 0 file: data\luffy2.dat
id: 1 type: 0 file: data\zoro.dat
id: 3 type: 0 file: data\sanji.dat
id: 5 type: 0 file: data\usopp.dat
id: 60 type: 0 file: data\nami.dat
id: 9 type: 0 file: data\chopper.dat
id: 61 type: 0 file: data\law.dat
id: 7 type: 0 file: data\ace.dat
id: 11 type: 0 file: data\marco.dat
id: 12 type: 0 file: data\magellan.dat
id: 10 type: 0 file: data\jinbei.dat
id: 13 type: 0 file: data\mihawk.dat
id: 14 type: 0 file: data\boa.dat
id: 15 type: 0 file: data\kuma.dat
id: 16 type: 0 file: data\doflamingo.dat
id: 17 type: 0 file: data\blackbeard.dat
id: 18 type: 0 file: data\tsuna.dat
id: 19 type: 0 file: data\yugi.dat

id: 100 type: 2 file: data\weapon1.dat

id: 200 type: 3 file: data\kuma_ball2.dat
id: 201 type: 1 file: data\bullet.dat
id: 202 type: 2 file: data\weapon2.dat
id: 203 type: 3 file: data\kuma_ball.dat
id: 204 type: 3 file: data\wind.dat
id: 205 type: 3 file: data\blackbeard_ball.dat
id: 206 type: 3 file: data\marco_ball.dat
id: 207 type: 3 file: data\aokiji_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\cool_ball.dat
id: 210 type: 3 file: data\ace_ball.dat
id: 211 type: 3 file: data\ace_flame.dat
id: 212 type: 3 file: data\aokiji_column.dat
id: 213 type: 2 file: data\weapon0.dat #ice_sword
id: 214 type: 3 file: data\heat_ball.dat
id: 215 type: 3 file: data\hail_ball.dat
id: 216 type: 3 file: data\law_ball.dat
id: 219 type: 3 file: data\storm.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\sling.dat
id: 224 type: 3 file: data\light.dat

id: 226 type: 2 file: data\gear_second.dat
id: 228 type: 1 file: data\hail.dat #hail
id: 229 type: 3 file: data\whitebeard_ball2.dat
id: 230 type: 4 file: data\sling2.dat
id: 231 type: 3 file: data\mihawk_ball.dat
id: 232 type: 3 file: data\magellan_ball.dat
id: 233 type: 3 file: data\explosion_ball.dat
id: 234 type: 3 file: data\stickystar.dat
id: 235 type: 3 file: data\tsuan_flame.dat
id: 236 type: 2 file: data\tsuna_weapon.dat
id: 237 type: 3 file: data\diajamble.dat
id: 238 type: 3 file: data\thundercloud.dat
id: 239 type: 1 file: data\lightning.dat #lightning
id: 240 type: 3 file: data\duel.dat
id: 241 type: 3 file: data\attack.dat
id: 242 type: 3 file: data\boa_ball.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
<background_end>

id: 100~199 drop weapon

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Re: Version without food

Post by Okawa on Fri Feb 03, 2012 8:14 am

Yup, it works. Thx. But still asking zxcv about clear version without any droppable item.

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Re: Version without food

Post by zxcv on Fri Feb 03, 2012 10:40 am

why do you want a version like that though?

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Re: Version without food

Post by Okawa on Fri Feb 03, 2012 11:05 am

While we are waiting for the balanced version we wanna (20++ community) some normal fights. That idea about food is good but it rushing the balance. For example Usopp have a little damage point, with hard trying he damaging 50% of enemy`s HP, and then the enemy eat the chilli or drink the beer, and he had the full HP. It`s a infitiy fight with every tier, doesn`t matter how much damage their taking to the enemy.

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Re: Version without food

Post by zxcv on Fri Feb 03, 2012 12:50 pm

I'll change effect of foods later so they won't heal that much. And wait another few days, I'll fix the foods up soon and make it easier to remove them all if you want.

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Re: Version without food

Post by dashina on Fri Feb 03, 2012 5:04 pm

Okawa wrote:
dashina wrote:
You mean Whitebeard,Ace and others are falling from the sky? 0_o

Yap, bots are falling and fight you.


Heh. I will try that. seems cool lol!

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